It was 1844 in Salem, Massachusetts when the W. and S.B. Ives Company published a provocative new board game: “The Game of Pope and Pagan, or Siege of the stronghold of Satan, by the Christian army.” Likely inspired from The Pilgrim’s Progress by John Bunyan, this two player, missionary-based game pits the “papal and pagan Antichrist” against the Christian (meaning Protestant Christian) army. According to the board, the white pieces representing Christian missionaries symbolize “innocence, temperance, and hope.” The pope and pagan are in black, denoting “their grief at the daily loss of empire.” Perhaps the makers thought it would just be fun and games, but The Pope and Pagan only fanned the Nativist flames of anti-Catholic and anti-pagan hatred and violence in America.
Attached Paper
Annual Meeting 2024
(Working Title): Playing the Pagan: How a proselytizing board game led to violence
Abstract for Online Program Book (maximum 150 words)
Authors